ESports Betting Industry Research Report 2023
Players can choose between cash-based or skins-based sites when betting on eSports matches.
Highlights
The global eSports Betting market is projected to reach US$ million by 2029 from an estimated US$ million in 2023, at a CAGR of % during 2024 and 2029.
According to different games, the global e-sports betting market can be divided into League of Legends, dota 2 and CS: GO, etc. League of Legends accounted for a revenue share of about 45% in 2019.
According to the age of betting players, the global e-sports betting market can be divided into Ages 18-25, Ages 26-30, Ages 31 and Above. Ages 18-25 as the most important betting crowd occupied about 76% of the market share in 2019.
In 2019, the global e-sports betting market was led by Europe and accounted for about 43% of the market share.
The Key players operating into Global eSports betting Market are GVC Holdings, Kindred Group, 888 Holdings, William Hill and Betway, etc. GVC Holdings and Kindred Group are the two players with the largest sales share, occupying about 5% and 4% of the market share in 2019, respectively.
Report Scope
This report aims to provide a comprehensive presentation of the global market for eSports Betting, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Betting.
The eSports Betting market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global eSports Betting market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Betting companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET
Product Type Insights
Global markets are presented by eSports Betting type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the eSports Betting are procured by the companies.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
eSports Betting segment by Type
League of Legends
Dota 2
CS: GO
Others
Application Insights
This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
This report also outlines the market trends of each segment and consumer behaviors impacting the eSports Betting market and what implications these may have on the industrys future. This report can help to understand the relevant market and consumer trends that are driving the eSports Betting market.
eSports Betting Segment by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
Regional Outlook
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.
The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the eSports Betting market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Reasons to Buy This Report
This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global eSports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of eSports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the eSports Betting industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of eSports Betting.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Core Chapters
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of eSports Betting companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Frequently Asked Questions
What factors will challenge the Product Name market growth?
Which end-use segment will expand at the fastest CAGR in the Product Name market?
Which are the emerging players in the Product Name market?
How concentrated is the Product Name market?
Which factors are positively contributing to the Product Name market growth?
Which are the novel product innovations in the Product Name market?
Which product segment will emerge as the most lucrative in the Product Name market?
Which factors are increasing the competition in the Product Name market?
Which are the strategic measures taken by the Product Name industry players?
Which region will witness inactive growth during the forecast period?
What key trends are likely to emerge in the Product Name market in the coming years?
Highlights
The global eSports Betting market is projected to reach US$ million by 2029 from an estimated US$ million in 2023, at a CAGR of % during 2024 and 2029.
According to different games, the global e-sports betting market can be divided into League of Legends, dota 2 and CS: GO, etc. League of Legends accounted for a revenue share of about 45% in 2019.
According to the age of betting players, the global e-sports betting market can be divided into Ages 18-25, Ages 26-30, Ages 31 and Above. Ages 18-25 as the most important betting crowd occupied about 76% of the market share in 2019.
In 2019, the global e-sports betting market was led by Europe and accounted for about 43% of the market share.
The Key players operating into Global eSports betting Market are GVC Holdings, Kindred Group, 888 Holdings, William Hill and Betway, etc. GVC Holdings and Kindred Group are the two players with the largest sales share, occupying about 5% and 4% of the market share in 2019, respectively.
Report Scope
This report aims to provide a comprehensive presentation of the global market for eSports Betting, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Betting.
The eSports Betting market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global eSports Betting market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Betting companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET
Product Type Insights
Global markets are presented by eSports Betting type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the eSports Betting are procured by the companies.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
eSports Betting segment by Type
League of Legends
Dota 2
CS: GO
Others
Application Insights
This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
This report also outlines the market trends of each segment and consumer behaviors impacting the eSports Betting market and what implications these may have on the industrys future. This report can help to understand the relevant market and consumer trends that are driving the eSports Betting market.
eSports Betting Segment by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
Regional Outlook
This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.
The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the eSports Betting market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
Reasons to Buy This Report
This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global eSports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of eSports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the eSports Betting industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of eSports Betting.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Core Chapters
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of eSports Betting companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Frequently Asked Questions
What factors will challenge the Product Name market growth?
Which end-use segment will expand at the fastest CAGR in the Product Name market?
Which are the emerging players in the Product Name market?
How concentrated is the Product Name market?
Which factors are positively contributing to the Product Name market growth?
Which are the novel product innovations in the Product Name market?
Which product segment will emerge as the most lucrative in the Product Name market?
Which factors are increasing the competition in the Product Name market?
Which are the strategic measures taken by the Product Name industry players?
Which region will witness inactive growth during the forecast period?
What key trends are likely to emerge in the Product Name market in the coming years?
1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 eSports Betting by Type
2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
1.2.2 League of Legends
1.2.3 Dota 2
1.2.4 CS: GO
1.2.5 Others
2.3 eSports Betting by Application
2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
2.3.2 Ages 18-25
2.3.3 Ages 26-30
2.3.4 Ages 31 and Above
2.4 Assumptions and Limitations
3 eSports Betting Breakdown Data by Type
3.1 Global eSports Betting Historic Market Size by Type (2018-2023)
3.2 Global eSports Betting Forecasted Market Size by Type (2023-2028)
4 eSports Betting Breakdown Data by Application
4.1 Global eSports Betting Historic Market Size by Application (2018-2023)
4.2 Global eSports Betting Forecasted Market Size by Application (2018-2023)
5 Global Growth Trends
5.1 Global eSports Betting Market Perspective (2018-2029)
5.2 Global eSports Betting Growth Trends by Region
5.2.1 Global eSports Betting Market Size by Region: 2018 VS 2022 VS 2029
5.2.2 eSports Betting Historic Market Size by Region (2018-2023)
5.2.3 eSports Betting Forecasted Market Size by Region (2024-2029)
5.3 eSports Betting Market Dynamics
5.3.1 eSports Betting Industry Trends
5.3.2 eSports Betting Market Drivers
5.3.3 eSports Betting Market Challenges
5.3.4 eSports Betting Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top eSports Betting Players by Revenue
6.1.1 Global Top eSports Betting Players by Revenue (2018-2023)
6.1.2 Global eSports Betting Revenue Market Share by Players (2018-2023)
6.2 Global eSports Betting Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of eSports Betting Head office and Area Served
6.4 Global eSports Betting Players, Product Type & Application
6.5 Global eSports Betting Players, Date of Enter into This Industry
6.6 Global eSports Betting Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America eSports Betting Market Size (2018-2029)
7.2 North America eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America eSports Betting Market Size by Country (2018-2023)
7.4 North America eSports Betting Market Size by Country (2024-2029)
7.5 United States
7.6 Canada
8 Europe
8.1 Europe eSports Betting Market Size (2018-2029)
8.2 Europe eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe eSports Betting Market Size by Country (2018-2023)
8.4 Europe eSports Betting Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific eSports Betting Market Size (2018-2029)
9.2 Asia-Pacific eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific eSports Betting Market Size by Country (2018-2023)
9.4 Asia-Pacific eSports Betting Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
10 Latin America
10.1 Latin America eSports Betting Market Size (2018-2029)
10.2 Latin America eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America eSports Betting Market Size by Country (2018-2023)
10.4 Latin America eSports Betting Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil
11 Middle East & Africa
11.1 Middle East & Africa eSports Betting Market Size (2018-2029)
11.2 Middle East & Africa eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa eSports Betting Market Size by Country (2018-2023)
11.4 Middle East & Africa eSports Betting Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
12 Players Profiled
11.1 William Hill
11.1.1 William Hill Company Detail
11.1.2 William Hill Business Overview
11.1.3 William Hill eSports Betting Introduction
11.1.4 William Hill Revenue in eSports Betting Business (2017-2022)
11.1.5 William Hill Recent Development
11.2 GVC Holdings
11.2.1 GVC Holdings Company Detail
11.2.2 GVC Holdings Business Overview
11.2.3 GVC Holdings eSports Betting Introduction
11.2.4 GVC Holdings Revenue in eSports Betting Business (2017-2022)
11.2.5 GVC Holdings Recent Development
11.3 888 Holdings
11.3.1 888 Holdings Company Detail
11.3.2 888 Holdings Business Overview
11.3.3 888 Holdings eSports Betting Introduction
11.3.4 888 Holdings Revenue in eSports Betting Business (2017-2022)
11.3.5 888 Holdings Recent Development
11.4 Kindred Group
11.4.1 Kindred Group Company Detail
11.4.2 Kindred Group Business Overview
11.4.3 Kindred Group eSports Betting Introduction
11.4.4 Kindred Group Revenue in eSports Betting Business (2017-2022)
11.4.5 Kindred Group Recent Development
11.5 Betsson AB
11.5.1 Betsson AB Company Detail
11.5.2 Betsson AB Business Overview
11.5.3 Betsson AB eSports Betting Introduction
11.5.4 Betsson AB Revenue in eSports Betting Business (2017-2022)
11.5.5 Betsson AB Recent Development
11.6 Betway
11.6.1 Betway Company Detail
11.6.2 Betway Business Overview
11.6.3 Betway eSports Betting Introduction
11.6.4 Betway Revenue in eSports Betting Business (2017-2022)
11.6.5 Betway Recent Development
11.7 Pinnacle
11.7.1 Pinnacle Company Detail
11.7.2 Pinnacle Business Overview
11.7.3 Pinnacle eSports Betting Introduction
11.7.4 Pinnacle Revenue in eSports Betting Business (2017-2022)
11.7.5 Pinnacle Recent Development
11.8 Bet365
11.8.1 Bet365 Company Detail
11.8.2 Bet365 Business Overview
11.8.3 Bet365 eSports Betting Introduction
11.8.4 Bet365 Revenue in eSports Betting Business (2017-2022)
11.8.5 Bet365 Recent Development
11.9 Bet-at-home.com
11.9.1 Bet-at-home.com Company Detail
11.9.2 Bet-at-home.com Business Overview
11.9.3 Bet-at-home.com eSports Betting Introduction
11.9.4 Bet-at-home.com Revenue in eSports Betting Business (2017-2022)
11.9.5 Bet-at-home.com Recent Development
11.10 Unikrn
11.10.1 Unikrn Company Detail
11.10.2 Unikrn Business Overview
11.10.3 Unikrn eSports Betting Introduction
11.10.4 Unikrn Revenue in eSports Betting Business (2017-2022)
11.10.5 Unikrn Recent Development
11.11 Betfred
11.11.1 Betfred Company Detail
11.11.2 Betfred Business Overview
11.11.3 Betfred eSports Betting Introduction
11.11.4 Betfred Revenue in eSports Betting Business (2017-2022)
11.11.5 Betfred Recent Development
11.12 BetWinner
11.12.1 BetWinner Company Detail
11.12.2 BetWinner Business Overview
11.12.3 BetWinner eSports Betting Introduction
11.12.4 BetWinner Revenue in eSports Betting Business (2017-2022)
11.12.5 BetWinner Recent Development
11.13 Betvictor
11.13.1 Betvictor Company Detail
11.13.2 Betvictor Business Overview
11.13.3 Betvictor eSports Betting Introduction
11.13.4 Betvictor Revenue in eSports Betting Business (2017-2022)
11.13.5 Betvictor Recent Development
11.14 GG.BET
11.14.1 GG.BET Company Detail
11.14.2 GG.BET Business Overview
11.14.3 GG.BET eSports Betting Introduction
11.14.4 GG.BET Revenue in eSports Betting Business (2017-2022)
11.14.5 GG.BET Recent Development
11.15 Buff.bet
11.15.1 Buff.bet Company Detail
11.15.2 Buff.bet Business Overview
11.15.3 Buff.bet eSports Betting Introduction
11.15.4 Buff.bet Revenue in eSports Betting Business (2017-2022)
11.15.5 Buff.bet Recent Development
11.16 Intertops
11.16.1 Intertops Company Detail
11.16.2 Intertops Business Overview
11.16.3 Intertops eSports Betting Introduction
11.16.4 Intertops Revenue in eSports Betting Business (2017-2022)
11.16.5 Intertops Recent Development
11.17 Betcris
11.17.1 Betcris Company Detail
11.17.2 Betcris Business Overview
11.17.3 Betcris eSports Betting Introduction
11.17.4 Betcris Revenue in eSports Betting Business (2017-2022)
11.17.5 Betcris Recent Development
11.18 Esports Entertainment Group
11.18.1 Esports Entertainment Group Company Detail
11.18.2 Esports Entertainment Group Business Overview
11.18.3 Esports Entertainment Group eSports Betting Introduction
11.18.4 Esports Entertainment Group Revenue in eSports Betting Business (2017-2022)
11.18.5 Esports Entertainment Group Recent Development
11.19 SBOBET
11.19.1 SBOBET Company Detail
11.19.2 SBOBET Business Overview
11.19.3 SBOBET eSports Betting Introduction
11.19.4 SBOBET Revenue in eSports Betting Business (2017-2022)
11.19.5 SBOBET Recent Development
13 Report Conclusion
14 Disclaimer
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 eSports Betting by Type
2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
1.2.2 League of Legends
1.2.3 Dota 2
1.2.4 CS: GO
1.2.5 Others
2.3 eSports Betting by Application
2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
2.3.2 Ages 18-25
2.3.3 Ages 26-30
2.3.4 Ages 31 and Above
2.4 Assumptions and Limitations
3 eSports Betting Breakdown Data by Type
3.1 Global eSports Betting Historic Market Size by Type (2018-2023)
3.2 Global eSports Betting Forecasted Market Size by Type (2023-2028)
4 eSports Betting Breakdown Data by Application
4.1 Global eSports Betting Historic Market Size by Application (2018-2023)
4.2 Global eSports Betting Forecasted Market Size by Application (2018-2023)
5 Global Growth Trends
5.1 Global eSports Betting Market Perspective (2018-2029)
5.2 Global eSports Betting Growth Trends by Region
5.2.1 Global eSports Betting Market Size by Region: 2018 VS 2022 VS 2029
5.2.2 eSports Betting Historic Market Size by Region (2018-2023)
5.2.3 eSports Betting Forecasted Market Size by Region (2024-2029)
5.3 eSports Betting Market Dynamics
5.3.1 eSports Betting Industry Trends
5.3.2 eSports Betting Market Drivers
5.3.3 eSports Betting Market Challenges
5.3.4 eSports Betting Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top eSports Betting Players by Revenue
6.1.1 Global Top eSports Betting Players by Revenue (2018-2023)
6.1.2 Global eSports Betting Revenue Market Share by Players (2018-2023)
6.2 Global eSports Betting Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of eSports Betting Head office and Area Served
6.4 Global eSports Betting Players, Product Type & Application
6.5 Global eSports Betting Players, Date of Enter into This Industry
6.6 Global eSports Betting Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America eSports Betting Market Size (2018-2029)
7.2 North America eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America eSports Betting Market Size by Country (2018-2023)
7.4 North America eSports Betting Market Size by Country (2024-2029)
7.5 United States
7.6 Canada
8 Europe
8.1 Europe eSports Betting Market Size (2018-2029)
8.2 Europe eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe eSports Betting Market Size by Country (2018-2023)
8.4 Europe eSports Betting Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific eSports Betting Market Size (2018-2029)
9.2 Asia-Pacific eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific eSports Betting Market Size by Country (2018-2023)
9.4 Asia-Pacific eSports Betting Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
10 Latin America
10.1 Latin America eSports Betting Market Size (2018-2029)
10.2 Latin America eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America eSports Betting Market Size by Country (2018-2023)
10.4 Latin America eSports Betting Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil
11 Middle East & Africa
11.1 Middle East & Africa eSports Betting Market Size (2018-2029)
11.2 Middle East & Africa eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa eSports Betting Market Size by Country (2018-2023)
11.4 Middle East & Africa eSports Betting Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
12 Players Profiled
11.1 William Hill
11.1.1 William Hill Company Detail
11.1.2 William Hill Business Overview
11.1.3 William Hill eSports Betting Introduction
11.1.4 William Hill Revenue in eSports Betting Business (2017-2022)
11.1.5 William Hill Recent Development
11.2 GVC Holdings
11.2.1 GVC Holdings Company Detail
11.2.2 GVC Holdings Business Overview
11.2.3 GVC Holdings eSports Betting Introduction
11.2.4 GVC Holdings Revenue in eSports Betting Business (2017-2022)
11.2.5 GVC Holdings Recent Development
11.3 888 Holdings
11.3.1 888 Holdings Company Detail
11.3.2 888 Holdings Business Overview
11.3.3 888 Holdings eSports Betting Introduction
11.3.4 888 Holdings Revenue in eSports Betting Business (2017-2022)
11.3.5 888 Holdings Recent Development
11.4 Kindred Group
11.4.1 Kindred Group Company Detail
11.4.2 Kindred Group Business Overview
11.4.3 Kindred Group eSports Betting Introduction
11.4.4 Kindred Group Revenue in eSports Betting Business (2017-2022)
11.4.5 Kindred Group Recent Development
11.5 Betsson AB
11.5.1 Betsson AB Company Detail
11.5.2 Betsson AB Business Overview
11.5.3 Betsson AB eSports Betting Introduction
11.5.4 Betsson AB Revenue in eSports Betting Business (2017-2022)
11.5.5 Betsson AB Recent Development
11.6 Betway
11.6.1 Betway Company Detail
11.6.2 Betway Business Overview
11.6.3 Betway eSports Betting Introduction
11.6.4 Betway Revenue in eSports Betting Business (2017-2022)
11.6.5 Betway Recent Development
11.7 Pinnacle
11.7.1 Pinnacle Company Detail
11.7.2 Pinnacle Business Overview
11.7.3 Pinnacle eSports Betting Introduction
11.7.4 Pinnacle Revenue in eSports Betting Business (2017-2022)
11.7.5 Pinnacle Recent Development
11.8 Bet365
11.8.1 Bet365 Company Detail
11.8.2 Bet365 Business Overview
11.8.3 Bet365 eSports Betting Introduction
11.8.4 Bet365 Revenue in eSports Betting Business (2017-2022)
11.8.5 Bet365 Recent Development
11.9 Bet-at-home.com
11.9.1 Bet-at-home.com Company Detail
11.9.2 Bet-at-home.com Business Overview
11.9.3 Bet-at-home.com eSports Betting Introduction
11.9.4 Bet-at-home.com Revenue in eSports Betting Business (2017-2022)
11.9.5 Bet-at-home.com Recent Development
11.10 Unikrn
11.10.1 Unikrn Company Detail
11.10.2 Unikrn Business Overview
11.10.3 Unikrn eSports Betting Introduction
11.10.4 Unikrn Revenue in eSports Betting Business (2017-2022)
11.10.5 Unikrn Recent Development
11.11 Betfred
11.11.1 Betfred Company Detail
11.11.2 Betfred Business Overview
11.11.3 Betfred eSports Betting Introduction
11.11.4 Betfred Revenue in eSports Betting Business (2017-2022)
11.11.5 Betfred Recent Development
11.12 BetWinner
11.12.1 BetWinner Company Detail
11.12.2 BetWinner Business Overview
11.12.3 BetWinner eSports Betting Introduction
11.12.4 BetWinner Revenue in eSports Betting Business (2017-2022)
11.12.5 BetWinner Recent Development
11.13 Betvictor
11.13.1 Betvictor Company Detail
11.13.2 Betvictor Business Overview
11.13.3 Betvictor eSports Betting Introduction
11.13.4 Betvictor Revenue in eSports Betting Business (2017-2022)
11.13.5 Betvictor Recent Development
11.14 GG.BET
11.14.1 GG.BET Company Detail
11.14.2 GG.BET Business Overview
11.14.3 GG.BET eSports Betting Introduction
11.14.4 GG.BET Revenue in eSports Betting Business (2017-2022)
11.14.5 GG.BET Recent Development
11.15 Buff.bet
11.15.1 Buff.bet Company Detail
11.15.2 Buff.bet Business Overview
11.15.3 Buff.bet eSports Betting Introduction
11.15.4 Buff.bet Revenue in eSports Betting Business (2017-2022)
11.15.5 Buff.bet Recent Development
11.16 Intertops
11.16.1 Intertops Company Detail
11.16.2 Intertops Business Overview
11.16.3 Intertops eSports Betting Introduction
11.16.4 Intertops Revenue in eSports Betting Business (2017-2022)
11.16.5 Intertops Recent Development
11.17 Betcris
11.17.1 Betcris Company Detail
11.17.2 Betcris Business Overview
11.17.3 Betcris eSports Betting Introduction
11.17.4 Betcris Revenue in eSports Betting Business (2017-2022)
11.17.5 Betcris Recent Development
11.18 Esports Entertainment Group
11.18.1 Esports Entertainment Group Company Detail
11.18.2 Esports Entertainment Group Business Overview
11.18.3 Esports Entertainment Group eSports Betting Introduction
11.18.4 Esports Entertainment Group Revenue in eSports Betting Business (2017-2022)
11.18.5 Esports Entertainment Group Recent Development
11.19 SBOBET
11.19.1 SBOBET Company Detail
11.19.2 SBOBET Business Overview
11.19.3 SBOBET eSports Betting Introduction
11.19.4 SBOBET Revenue in eSports Betting Business (2017-2022)
11.19.5 SBOBET Recent Development
13 Report Conclusion
14 Disclaimer