Global E-sports Monitor Market Research Report 2026(Status And Outlook)

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Base Year
2026
Forecast Period
2024-2029
Pages
158
Industry
Sporting Goods & Equipment
Regions
Global
Updated
February 2026

Report Overview


Report Overview
The gaming monitor is specially designed for e-sports, with ultra-high refresh rate, extremely low response time and precise color performance, ensuring that players can enjoy smooth, ghost-free images and realistic visual effects during the game, thereby enhancing the gaming experience and helping players gain the upper hand in fierce competitions.

The global E-sports Monitor market size was estimated at USD 8512.0 million in 2025 and is projected to grow at a compound annual growth rate (CAGR) of 6.20% during the forecast period.

This report offers a comprehensive and in-depth analysis of the global E-sports Monitor market, covering all critical facets from a broad macroeconomic overview to detailed micro-level insights. It examines market size, competitive landscape, emerging development trends, niche segments, key drivers and challenges, as well as conducts SWOT and value chain analyses.

The insights provided enable readers to understand the competitive dynamics within the industry and formulate effective strategies to enhance profitability and market positioning. Additionally, the report presents a clear framework for evaluating the current status and future outlook of business organizations operating in this sector.

A significant focus of this report lies in the competitive landscape of the global E-sports Monitor market. It offers detailed profiles of major players, including their market shares, performance metrics, product portfolios, and operational status. This enables stakeholders to identify leading competitors and gain a nuanced understanding of market rivalry and structure.

In summary, this report serves as an essential resource for industry participants, investors, researchers, consultants, and business strategists, as well as anyone planning to enter or expand their presence in the E-sports Monitor market.
Global E-sports Monitor Market: Market Segmentation Analysis
This research report provides a detailed segmentation of the market by region (country), key manufacturers, product type, and application. Market segmentation divides the overall market into distinct subsets based on factors such as product categories, end-user industries, geographic locations, and other relevant criteria.
A clear understanding of these market segments enables decision-makers to tailor their product development, sales, and marketing strategies more effectively to meet the unique needs of each segment. Leveraging market segmentation insights can significantly enhance targeted approaches, optimize resource allocation, and accelerate product innovation cycles by aligning offerings with the specific demands of diverse customer groups.
Key Company
AOC
Philips
Westinghouse Electric
LG
Samsung
Dell
HKC
ASUS
Acer
Gigabyte
Thunder
Lenovo
ViewSonic
HP
BenQ
Razer
MSI
SANC

Market Segmentation (by Type)
144Hz
165Hz
180Hz
240Hz
360Hz
Others

Market Segmentation (by Application)
Home Use
Commercial Use

Geographic Segmentation
North America (USA, Canada, Mexico)
Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
South America (Brazil, Argentina, Columbia, Rest of South America)
The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:
Industry drivers, restraints, and opportunities covered in the study
Neutral perspective on the market performance
Recent industry trends and developments
Competitive landscape & strategies of key players
Potential & niche segments and regions exhibiting promising growth covered
Historical, current, and projected market size, in terms of value
In-depth analysis of the E-sports Monitor Market
Overview of the regional outlook of the E-sports Monitor Market:

Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the E-sports Monitor Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the markets competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porters five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 shares the main producing countries of E-sports Monitor, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.

Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 13 is the main points and conclusions of the report.

Key Reasons to Buy this Report:
Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
This enables you to anticipate market changes to remain ahead of your competitors
You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
Provision of market value data for each segment and sub-segment
Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
Provides insight into the market through Value Chain
Market dynamics scenario, along with growth opportunities of the market in the years to come
6-month post-sales analyst support
Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.



Table of Contents

  • 1 Research Methodology and Statistical Scope
    • 1.1 Market Definition and Statistical Scope of E-sports Monitor
    • 1.2 Key Market Segments
      • 1.2.1 E-sports Monitor Segment by Type
      • 1.2.2 E-sports Monitor Segment by Application
    • 1.3 Methodology & Sources of Information
      • 1.3.1 Research Methodology
      • 1.3.2 Research Process
      • 1.3.3 Market Breakdown and Data Triangulation
      • 1.3.4 Base Year
      • 1.3.5 Report Assumptions & Caveats
  • 2 E-sports Monitor Market Overview
    • 2.1 Global Market Overview
      • 2.1.1 Global E-sports Monitor Market Size (M USD) Estimates and Forecasts (2020-2035)
      • 2.1.2 Global E-sports Monitor Sales Estimates and Forecasts (2020-2035)
    • 2.2 Market Segment Executive Summary
    • 2.3 Global Market Size by Region
  • 3 E-sports Monitor Market Competitive Landscape
    • 3.1 Company Assessment Quadrant
    • 3.2 Global E-sports Monitor Product Life Cycle
    • 3.3 Global E-sports Monitor Sales by Manufacturers (2020-2025)
    • 3.4 Global E-sports Monitor Revenue Market Share by Manufacturers (2020-2025)
    • 3.5 E-sports Monitor Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 3.6 Global E-sports Monitor Average Price by Manufacturers (2020-2025)
    • 3.7 Manufacturers’ Manufacturing Sites, Areas Served, and Product Types
    • 3.8 E-sports Monitor Market Competitive Situation and Trends
      • 3.8.1 E-sports Monitor Market Concentration Rate
      • 3.8.2 Global 5 and 10 Largest E-sports Monitor Players Market Share by Revenue
      • 3.8.3 Mergers & Acquisitions, Expansion
  • 4 E-sports Monitor Industry Chain Analysis
    • 4.1 E-sports Monitor Industry Chain Analysis
    • 4.2 Market Overview of Key Raw Materials
    • 4.3 Midstream Market Analysis
    • 4.4 Downstream Customer Analysis
  • 5 The Development and Dynamics of E-sports Monitor Market
    • 5.1 Key Development Trends
    • 5.2 Driving Factors
    • 5.3 Market Challenges
    • 5.4 Industry News
      • 5.4.1 New Product Developments
      • 5.4.2 Mergers & Acquisitions
      • 5.4.3 Expansions
      • 5.4.4 Collaboration/Supply Contracts
    • 5.5 PEST Analysis
      • 5.5.1 Industry Policies Analysis
      • 5.5.2 Economic Environment Analysis
      • 5.5.3 Social Environment Analysis
      • 5.5.4 Technological Environment Analysis
    • 5.6 Global E-sports Monitor Market Porters Five Forces Analysis
      • 5.6.1 Global Trade Frictions
      • 5.6.2 U.S. Tariff Policy – April 2025
      • 5.6.3 Global Trade Frictions and Their Impacts to E-sports Monitor Market
    • 5.7 ESG Ratings of Leading Companies
  • 6 E-sports Monitor Market Segmentation by Type
    • 6.1 Evaluation Matrix of Segment Market Development Potential (Type)
    • 6.2 Global E-sports Monitor Sales Market Share by Type (2020-2025)
    • 6.3 Global E-sports Monitor Market Size by Type (2020-2025)
    • 6.4 Global E-sports Monitor Price by Type (2020-2025)
  • 7 E-sports Monitor Market Segmentation by Application
    • 7.1 Evaluation Matrix of Segment Market Development Potential (Application)
    • 7.2 Global E-sports Monitor Market Sales by Application (2020-2025)
    • 7.3 Global E-sports Monitor Market Size (M USD) by Application (2020-2025)
    • 7.4 Global E-sports Monitor Sales Growth Rate by Application (2020-2025)
  • 8 E-sports Monitor Market Sales by Region
    • 8.1 Global E-sports Monitor Sales by Region
      • 8.1.1 Global E-sports Monitor Sales by Region
      • 8.1.2 Global E-sports Monitor Sales Market Share by Region
    • 8.2 Global E-sports Monitor Market Size by Region
      • 8.2.1 Global E-sports Monitor Market Size by Region
      • 8.2.2 Global E-sports Monitor Market Size by Region
    • 8.3 North America
      • 8.3.1 North America E-sports Monitor Sales by Country
      • 8.3.2 North America E-sports Monitor Market Size by Country
      • 8.3.3 U.S. Market Overview
      • 8.3.4 Canada Market Overview
      • 8.3.5 Mexico Market Overview
    • 8.4 Europe
      • 8.4.1 Europe E-sports Monitor Sales by Country
      • 8.4.2 Europe E-sports Monitor Market Size by Country
      • 8.4.3 Germany Market Overview
      • 8.4.4 France Market Overview
      • 8.4.5 U.K. Market Overview
      • 8.4.6 Italy Market Overview
      • 8.4.7 Spain Market Overview
    • 8.5 Asia Pacific
      • 8.5.1 Asia Pacific E-sports Monitor Sales by Region
      • 8.5.2 Asia Pacific E-sports Monitor Market Size by Region
      • 8.5.3 China Market Overview
      • 8.5.4 Japan Market Overview
      • 8.5.5 South Korea Market Overview
      • 8.5.6 India Market Overview
      • 8.5.7 Southeast Asia Market Overview
    • 8.6 South America
      • 8.6.1 South America E-sports Monitor Sales by Country
      • 8.6.2 South America E-sports Monitor Market Size by Country
      • 8.6.3 Brazil Market Overview
      • 8.6.4 Argentina Market Overview
      • 8.6.5 Columbia Market Overview
    • 8.7 Middle East and Africa
      • 8.7.1 Middle East and Africa E-sports Monitor Sales by Region
      • 8.7.2 Middle East and Africa E-sports Monitor Market Size by Region
      • 8.7.3 Saudi Arabia Market Overview
      • 8.7.4 UAE Market Overview
      • 8.7.5 Egypt Market Overview
      • 8.7.6 Nigeria Market Overview
      • 8.7.7 South Africa Market Overview
  • 9 E-sports Monitor Market Production by Region
    • 9.1 Global Production of E-sports Monitor by Region(2020-2025)
    • 9.2 Global E-sports Monitor Revenue Market Share by Region (2020-2025)
    • 9.3 Global E-sports Monitor Production, Revenue, Price and Gross Margin (2020-2025)
    • 9.4 North America E-sports Monitor Production
      • 9.4.1 North America E-sports Monitor Production Growth Rate (2020-2025)
      • 9.4.2 North America E-sports Monitor Production, Revenue, Price and Gross Margin (2020-2025)
    • 9.5 Europe E-sports Monitor Production
      • 9.5.1 Europe E-sports Monitor Production Growth Rate (2020-2025)
      • 9.5.2 Europe E-sports Monitor Production, Revenue, Price and Gross Margin (2020-2025)
    • 9.6 Japan E-sports Monitor Production (2020-2025)
      • 9.6.1 Japan E-sports Monitor Production Growth Rate (2020-2025)
      • 9.6.2 Japan E-sports Monitor Production, Revenue, Price and Gross Margin (2020-2025)
    • 9.7 China E-sports Monitor Production (2020-2025)
      • 9.7.1 China E-sports Monitor Production Growth Rate (2020-2025)
      • 9.7.2 China E-sports Monitor Production, Revenue, Price and Gross Margin (2020-2025)
  • 10 Key Companies Profile
    • 10.1 AOC
      • 10.1.1 AOC Basic Information
      • 10.1.2 AOC E-sports Monitor Product Overview
      • 10.1.3 AOC E-sports Monitor Product Market Performance
      • 10.1.4 AOC Business Overview
      • 10.1.5 AOC SWOT Analysis
      • 10.1.6 AOC Recent Developments
    • 10.2 Philips
      • 10.2.1 Philips Basic Information
      • 10.2.2 Philips E-sports Monitor Product Overview
      • 10.2.3 Philips E-sports Monitor Product Market Performance
      • 10.2.4 Philips Business Overview
      • 10.2.5 Philips SWOT Analysis
      • 10.2.6 Philips Recent Developments
    • 10.3 Westinghouse Electric
      • 10.3.1 Westinghouse Electric Basic Information
      • 10.3.2 Westinghouse Electric E-sports Monitor Product Overview
      • 10.3.3 Westinghouse Electric E-sports Monitor Product Market Performance
      • 10.3.4 Westinghouse Electric Business Overview
      • 10.3.5 Westinghouse Electric SWOT Analysis
      • 10.3.6 Westinghouse Electric Recent Developments
    • 10.4 LG
      • 10.4.1 LG Basic Information
      • 10.4.2 LG E-sports Monitor Product Overview
      • 10.4.3 LG E-sports Monitor Product Market Performance
      • 10.4.4 LG Business Overview
      • 10.4.5 LG Recent Developments
    • 10.5 Samsung
      • 10.5.1 Samsung Basic Information
      • 10.5.2 Samsung E-sports Monitor Product Overview
      • 10.5.3 Samsung E-sports Monitor Product Market Performance
      • 10.5.4 Samsung Business Overview
      • 10.5.5 Samsung Recent Developments
    • 10.6 Dell
      • 10.6.1 Dell Basic Information
      • 10.6.2 Dell E-sports Monitor Product Overview
      • 10.6.3 Dell E-sports Monitor Product Market Performance
      • 10.6.4 Dell Business Overview
      • 10.6.5 Dell Recent Developments
    • 10.7 HKC
      • 10.7.1 HKC Basic Information
      • 10.7.2 HKC E-sports Monitor Product Overview
      • 10.7.3 HKC E-sports Monitor Product Market Performance
      • 10.7.4 HKC Business Overview
      • 10.7.5 HKC Recent Developments
    • 10.8 ASUS
      • 10.8.1 ASUS Basic Information
      • 10.8.2 ASUS E-sports Monitor Product Overview
      • 10.8.3 ASUS E-sports Monitor Product Market Performance
      • 10.8.4 ASUS Business Overview
      • 10.8.5 ASUS Recent Developments
    • 10.9 Acer
      • 10.9.1 Acer Basic Information
      • 10.9.2 Acer E-sports Monitor Product Overview
      • 10.9.3 Acer E-sports Monitor Product Market Performance
      • 10.9.4 Acer Business Overview
      • 10.9.5 Acer Recent Developments
    • 10.10 Gigabyte
      • 10.10.1 Gigabyte Basic Information
      • 10.10.2 Gigabyte E-sports Monitor Product Overview
      • 10.10.3 Gigabyte E-sports Monitor Product Market Performance
      • 10.10.4 Gigabyte Business Overview
      • 10.10.5 Gigabyte Recent Developments
    • 10.11 Thunder
      • 10.11.1 Thunder Basic Information
      • 10.11.2 Thunder E-sports Monitor Product Overview
      • 10.11.3 Thunder E-sports Monitor Product Market Performance
      • 10.11.4 Thunder Business Overview
      • 10.11.5 Thunder Recent Developments
    • 10.12 Lenovo
      • 10.12.1 Lenovo Basic Information
      • 10.12.2 Lenovo E-sports Monitor Product Overview
      • 10.12.3 Lenovo E-sports Monitor Product Market Performance
      • 10.12.4 Lenovo Business Overview
      • 10.12.5 Lenovo Recent Developments
    • 10.13 ViewSonic
      • 10.13.1 ViewSonic Basic Information
      • 10.13.2 ViewSonic E-sports Monitor Product Overview
      • 10.13.3 ViewSonic E-sports Monitor Product Market Performance
      • 10.13.4 ViewSonic Business Overview
      • 10.13.5 ViewSonic Recent Developments
    • 10.14 HP
      • 10.14.1 HP Basic Information
      • 10.14.2 HP E-sports Monitor Product Overview
      • 10.14.3 HP E-sports Monitor Product Market Performance
      • 10.14.4 HP Business Overview
      • 10.14.5 HP Recent Developments
    • 10.15 BenQ
      • 10.15.1 BenQ Basic Information
      • 10.15.2 BenQ E-sports Monitor Product Overview
      • 10.15.3 BenQ E-sports Monitor Product Market Performance
      • 10.15.4 BenQ Business Overview
      • 10.15.5 BenQ Recent Developments
    • 10.16 Razer
      • 10.16.1 Razer Basic Information
      • 10.16.2 Razer E-sports Monitor Product Overview
      • 10.16.3 Razer E-sports Monitor Product Market Performance
      • 10.16.4 Razer Business Overview
      • 10.16.5 Razer Recent Developments
    • 10.17 MSI
      • 10.17.1 MSI Basic Information
      • 10.17.2 MSI E-sports Monitor Product Overview
      • 10.17.3 MSI E-sports Monitor Product Market Performance
      • 10.17.4 MSI Business Overview
      • 10.17.5 MSI Recent Developments
    • 10.18 SANC
      • 10.18.1 SANC Basic Information
      • 10.18.2 SANC E-sports Monitor Product Overview
      • 10.18.3 SANC E-sports Monitor Product Market Performance
      • 10.18.4 SANC Business Overview
      • 10.18.5 SANC Recent Developments
  • 11 E-sports Monitor Market Forecast by Region
    • 11.1 Global E-sports Monitor Market Size Forecast
    • 11.2 Global E-sports Monitor Market Forecast by Region
      • 11.2.1 North America Market Size Forecast by Country
      • 11.2.2 Europe E-sports Monitor Market Size Forecast by Country
      • 11.2.3 Asia Pacific E-sports Monitor Market Size Forecast by Region
      • 11.2.4 South America E-sports Monitor Market Size Forecast by Country
      • 11.2.5 Middle East and Africa Forecasted Sales of E-sports Monitor by Country
  • 12 Forecast Market by Type and by Application (2026-2035)
    • 12.1 Global E-sports Monitor Market Forecast by Type (2026-2035)
      • 12.1.1 Global Forecasted Sales of E-sports Monitor by Type (2026-2035)
      • 12.1.2 Global E-sports Monitor Market Size Forecast by Type (2026-2035)
      • 12.1.3 Global Forecasted Price of E-sports Monitor by Type (2026-2035)
    • 12.2 Global E-sports Monitor Market Forecast by Application (2026-2035)
      • 12.2.1 Global E-sports Monitor Sales (K Units) Forecast by Application
      • 12.2.2 Global E-sports Monitor Market Size (M USD) Forecast by Application (2026-2035)
  • 13 Conclusion and Key Findings

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