Global Licensed Figure Market Research Report 2026(Status And Outlook)

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Base Year
2026
Forecast Period
2024-2029
Pages
158
Industry
Consumer Services
Regions
Global
Updated
February 2026

Report Overview


Report Overview
The 2025 U.S. tariff policies introduce profound uncertainty into the global economic landscape. This report critically examines the implications of recent tariff adjustments and international strategic countermeasures on Licensed Figure competitive dynamics, regional economic interdependencies, and supply chain reconfigurations.Licensed figures are physical or digital three-dimensional character products whose designs, likenesses, or visual elements are authorized by intellectual property (IP) owners from films, TV, animation, comics, games, sports, celebrities, brands, or cultural institutions, and produced by toy/collectible manufacturers or studios under formal licensing agreements for retail, promotional, or premium collectible purposes.The licensed figure industry chain starts upstream with IP creators/owners (film studios, animation houses, game developers, sports leagues, celebrities, brand owners), designers, sculptors, mold makers, raw material suppliers (plastics, resins, metals, packaging, paints) and licensing agencies; flows into midstream figure manufacturers and OEM/ODM plants that handle product design, prototyping, tooling, molding, painting, assembly, quality control and packaging under licensing contracts; and ends downstream with brand owners, distributors, e-commerce platforms, specialty/hobby shops, mass retailers, theme parks, events, and end consumers such as kids, fans, core collectors, and corporate buyers worldwide.Globally, projects under construction and planned in the licensed figure space mainly include capacity expansion and automation upgrades of figure manufacturing plants in China and Southeast Asia, new smart factories integrating robotics and digital QC for high-precision collectibles, the launch of vertically integrated licensing–to–DTC e-commerce operations by major IP owners, new regional distribution centers in North America and Europe for faster delivery, and cross-border e-commerce infrastructure, together with numerous new IP-based product lines and collaborations between studios, toy companies, fashion brands, artists, and sports leagues targeting anime, game, movie, and art-toy-oriented collectors.2024 Global Market sales Volume: 350 million units, Average Global Market Price: USD 25 per unit, Market Average Gross Profit Margin: 35%.The global licensed figure market has grown steadily due to the rapid expansion of entertainment IP ecosystems, the globalization of anime and gaming culture, and rising consumer willingness to purchase character-based products for both play and collection. Growth is driven by strong releases in movies, TV, anime, and games, which continuously refresh demand for character figures across mass-market toys and premium collectibles. Regionally, North America remains a core market with deep Hollywood IP resources and a mature retail structure, while Asia-Pacific—particularly Japan, China, and South Korea—leads in anime- and game-driven figure consumption and collector culture. Europe shows stable but more fragmented demand, with strong sales linked to major film franchises, football clubs, and cultural brand collaborations. Opportunities are emerging from digital-physical integration, such as app-linked figures, collectible drops tied to virtual events, and new licensing channels from streaming platforms and virtual influencers. Demand for premium figures, resin statues, and limited-edition art toys is rising as adult collectors increase their spending power and seek higher craftsmanship and exclusivity.However, the market faces risks, including overdependency on blockbuster IP releases, short product life cycles tied to seasonal content cycles, and increasing regulatory scrutiny over safety standards and environmental compliance. Manufacturing challenges such as rising labor costs, hand-painting labor shortages, and pressure for sustainable materials also affect profitability. Meanwhile, market saturation in certain genres—especially mainstream superhero and anime categories—creates volatility in retail performance. Key trends include the shift toward DTC e-commerce by figure brands, rapid adoption of AI-assisted sculpting and digital modeling, and personalization features that allow fans to customize poses or accessories. The competitive landscape is divided between global toy giants dominating mass-market figures and specialized collectible companies leading the high-end segment, while Chinese and Southeast Asian OEMs continue to strengthen their capabilities and move up the value chain. As consumer fandom communities deepen and cross-border e-commerce expands, the licensed figure market is expected to maintain a positive long-term trajectory with growing segmentation between play-oriented products and adult collector-focused premium offerings.

The global Licensed Figure market size was estimated at USD 8750.0 million in 2025 and is projected to grow at a compound annual growth rate (CAGR) of 10.60% during the forecast period.

This report offers a comprehensive and in-depth analysis of the global Licensed Figure market, covering all critical facets from a broad macroeconomic overview to detailed micro-level insights. It examines market size, competitive landscape, emerging development trends, niche segments, key drivers and challenges, as well as conducts SWOT and value chain analyses.

The insights provided enable readers to understand the competitive dynamics within the industry and formulate effective strategies to enhance profitability and market positioning. Additionally, the report presents a clear framework for evaluating the current status and future outlook of business organizations operating in this sector.

A significant focus of this report lies in the competitive landscape of the global Licensed Figure market. It offers detailed profiles of major players, including their market shares, performance metrics, product portfolios, and operational status. This enables stakeholders to identify leading competitors and gain a nuanced understanding of market rivalry and structure.

In summary, this report serves as an essential resource for industry participants, investors, researchers, consultants, and business strategists, as well as anyone planning to enter or expand their presence in the Licensed Figure market.
Global Licensed Figure Market: Market Segmentation Analysis
This research report provides a detailed segmentation of the market by region (country), key manufacturers, product type, and application. Market segmentation divides the overall market into distinct subsets based on factors such as product categories, end-user industries, geographic locations, and other relevant criteria.
A clear understanding of these market segments enables decision-makers to tailor their product development, sales, and marketing strategies more effectively to meet the unique needs of each segment. Leveraging market segmentation insights can significantly enhance targeted approaches, optimize resource allocation, and accelerate product innovation cycles by aligning offerings with the specific demands of diverse customer groups.
Key Company
Hasbro
Mattel
Bandai Namco Entertainment
The LEGO Group
Spin Master
Funko
Tomy Company, Ltd
Good Smile Company
McFarlane Toys
Diamond Select Toys
Kotobukiya Co., Ltd.
Max Factory
Kaiyodo Co., Ltd
Mezco Toyz
Sideshow Collectibles
Pop Mart International
Threezero

Market Segmentation (by Type)
PVC / ABS Mass-Production
Resin / Polystone Statues and Busts
Die-Cast Metal Figures and Hybrid
Soft Vinyl, Plush-Integrated or Mixed

Market Segmentation (by Application)
Movie & TV Series-Based Licensed Figures
Anime / Manga / Cartoon-Based Licensed Figures
Game & Esports Character Figures
Sports, Celebrity, Brand & Cultural IP Figures

Geographic Segmentation
North America (USA, Canada, Mexico)
Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
South America (Brazil, Argentina, Columbia, Rest of South America)
The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:
Industry drivers, restraints, and opportunities covered in the study
Neutral perspective on the market performance
Recent industry trends and developments
Competitive landscape & strategies of key players
Potential & niche segments and regions exhibiting promising growth covered
Historical, current, and projected market size, in terms of value
In-depth analysis of the Licensed Figure Market
Overview of the regional outlook of the Licensed Figure Market:

Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Licensed Figure Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the markets competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porters five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 shares the main producing countries of Licensed Figure, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.

Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 13 is the main points and conclusions of the report.

Key Reasons to Buy this Report:
Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
This enables you to anticipate market changes to remain ahead of your competitors
You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
Provision of market value data for each segment and sub-segment
Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
Provides insight into the market through Value Chain
Market dynamics scenario, along with growth opportunities of the market in the years to come
6-month post-sales analyst support
Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.



Table of Contents

  • 1 Research Methodology and Statistical Scope
    • 1.1 Market Definition and Statistical Scope of Licensed Figure
    • 1.2 Key Market Segments
      • 1.2.1 Licensed Figure Segment by Type
      • 1.2.2 Licensed Figure Segment by Application
    • 1.3 Methodology & Sources of Information
      • 1.3.1 Research Methodology
      • 1.3.2 Research Process
      • 1.3.3 Market Breakdown and Data Triangulation
      • 1.3.4 Base Year
      • 1.3.5 Report Assumptions & Caveats
  • 2 Licensed Figure Market Overview
    • 2.1 Global Market Overview
      • 2.1.1 Global Licensed Figure Market Size (M USD) Estimates and Forecasts (2020-2035)
      • 2.1.2 Global Licensed Figure Sales Estimates and Forecasts (2020-2035)
    • 2.2 Market Segment Executive Summary
    • 2.3 Global Market Size by Region
  • 3 Licensed Figure Market Competitive Landscape
    • 3.1 Company Assessment Quadrant
    • 3.2 Global Licensed Figure Product Life Cycle
    • 3.3 Global Licensed Figure Sales by Manufacturers (2020-2025)
    • 3.4 Global Licensed Figure Revenue Market Share by Manufacturers (2020-2025)
    • 3.5 Licensed Figure Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 3.6 Global Licensed Figure Average Price by Manufacturers (2020-2025)
    • 3.7 Manufacturers’ Manufacturing Sites, Areas Served, and Product Types
    • 3.8 Licensed Figure Market Competitive Situation and Trends
      • 3.8.1 Licensed Figure Market Concentration Rate
      • 3.8.2 Global 5 and 10 Largest Licensed Figure Players Market Share by Revenue
      • 3.8.3 Mergers & Acquisitions, Expansion
  • 4 Licensed Figure Industry Chain Analysis
    • 4.1 Licensed Figure Industry Chain Analysis
    • 4.2 Market Overview of Key Raw Materials
    • 4.3 Midstream Market Analysis
    • 4.4 Downstream Customer Analysis
  • 5 The Development and Dynamics of Licensed Figure Market
    • 5.1 Key Development Trends
    • 5.2 Driving Factors
    • 5.3 Market Challenges
    • 5.4 Industry News
      • 5.4.1 New Product Developments
      • 5.4.2 Mergers & Acquisitions
      • 5.4.3 Expansions
      • 5.4.4 Collaboration/Supply Contracts
    • 5.5 PEST Analysis
      • 5.5.1 Industry Policies Analysis
      • 5.5.2 Economic Environment Analysis
      • 5.5.3 Social Environment Analysis
      • 5.5.4 Technological Environment Analysis
    • 5.6 Global Licensed Figure Market Porters Five Forces Analysis
      • 5.6.1 Global Trade Frictions
      • 5.6.2 U.S. Tariff Policy – April 2025
      • 5.6.3 Global Trade Frictions and Their Impacts to Licensed Figure Market
    • 5.7 ESG Ratings of Leading Companies
  • 6 Licensed Figure Market Segmentation by Type
    • 6.1 Evaluation Matrix of Segment Market Development Potential (Type)
    • 6.2 Global Licensed Figure Sales Market Share by Type (2020-2025)
    • 6.3 Global Licensed Figure Market Size by Type (2020-2025)
    • 6.4 Global Licensed Figure Price by Type (2020-2025)
  • 7 Licensed Figure Market Segmentation by Application
    • 7.1 Evaluation Matrix of Segment Market Development Potential (Application)
    • 7.2 Global Licensed Figure Market Sales by Application (2020-2025)
    • 7.3 Global Licensed Figure Market Size (M USD) by Application (2020-2025)
    • 7.4 Global Licensed Figure Sales Growth Rate by Application (2020-2025)
  • 8 Licensed Figure Market Sales by Region
    • 8.1 Global Licensed Figure Sales by Region
      • 8.1.1 Global Licensed Figure Sales by Region
      • 8.1.2 Global Licensed Figure Sales Market Share by Region
    • 8.2 Global Licensed Figure Market Size by Region
      • 8.2.1 Global Licensed Figure Market Size by Region
      • 8.2.2 Global Licensed Figure Market Size by Region
    • 8.3 North America
      • 8.3.1 North America Licensed Figure Sales by Country
      • 8.3.2 North America Licensed Figure Market Size by Country
      • 8.3.3 U.S. Market Overview
      • 8.3.4 Canada Market Overview
      • 8.3.5 Mexico Market Overview
    • 8.4 Europe
      • 8.4.1 Europe Licensed Figure Sales by Country
      • 8.4.2 Europe Licensed Figure Market Size by Country
      • 8.4.3 Germany Market Overview
      • 8.4.4 France Market Overview
      • 8.4.5 U.K. Market Overview
      • 8.4.6 Italy Market Overview
      • 8.4.7 Spain Market Overview
    • 8.5 Asia Pacific
      • 8.5.1 Asia Pacific Licensed Figure Sales by Region
      • 8.5.2 Asia Pacific Licensed Figure Market Size by Region
      • 8.5.3 China Market Overview
      • 8.5.4 Japan Market Overview
      • 8.5.5 South Korea Market Overview
      • 8.5.6 India Market Overview
      • 8.5.7 Southeast Asia Market Overview
    • 8.6 South America
      • 8.6.1 South America Licensed Figure Sales by Country
      • 8.6.2 South America Licensed Figure Market Size by Country
      • 8.6.3 Brazil Market Overview
      • 8.6.4 Argentina Market Overview
      • 8.6.5 Columbia Market Overview
    • 8.7 Middle East and Africa
      • 8.7.1 Middle East and Africa Licensed Figure Sales by Region
      • 8.7.2 Middle East and Africa Licensed Figure Market Size by Region
      • 8.7.3 Saudi Arabia Market Overview
      • 8.7.4 UAE Market Overview
      • 8.7.5 Egypt Market Overview
      • 8.7.6 Nigeria Market Overview
      • 8.7.7 South Africa Market Overview
  • 9 Licensed Figure Market Production by Region
    • 9.1 Global Production of Licensed Figure by Region(2020-2025)
    • 9.2 Global Licensed Figure Revenue Market Share by Region (2020-2025)
    • 9.3 Global Licensed Figure Production, Revenue, Price and Gross Margin (2020-2025)
    • 9.4 North America Licensed Figure Production
      • 9.4.1 North America Licensed Figure Production Growth Rate (2020-2025)
      • 9.4.2 North America Licensed Figure Production, Revenue, Price and Gross Margin (2020-2025)
    • 9.5 Europe Licensed Figure Production
      • 9.5.1 Europe Licensed Figure Production Growth Rate (2020-2025)
      • 9.5.2 Europe Licensed Figure Production, Revenue, Price and Gross Margin (2020-2025)
    • 9.6 Japan Licensed Figure Production (2020-2025)
      • 9.6.1 Japan Licensed Figure Production Growth Rate (2020-2025)
      • 9.6.2 Japan Licensed Figure Production, Revenue, Price and Gross Margin (2020-2025)
    • 9.7 China Licensed Figure Production (2020-2025)
      • 9.7.1 China Licensed Figure Production Growth Rate (2020-2025)
      • 9.7.2 China Licensed Figure Production, Revenue, Price and Gross Margin (2020-2025)
  • 10 Key Companies Profile
    • 10.1 Hasbro
      • 10.1.1 Hasbro Basic Information
      • 10.1.2 Hasbro Licensed Figure Product Overview
      • 10.1.3 Hasbro Licensed Figure Product Market Performance
      • 10.1.4 Hasbro Business Overview
      • 10.1.5 Hasbro SWOT Analysis
      • 10.1.6 Hasbro Recent Developments
    • 10.2 Mattel
      • 10.2.1 Mattel Basic Information
      • 10.2.2 Mattel Licensed Figure Product Overview
      • 10.2.3 Mattel Licensed Figure Product Market Performance
      • 10.2.4 Mattel Business Overview
      • 10.2.5 Mattel SWOT Analysis
      • 10.2.6 Mattel Recent Developments
    • 10.3 Bandai Namco Entertainment
      • 10.3.1 Bandai Namco Entertainment Basic Information
      • 10.3.2 Bandai Namco Entertainment Licensed Figure Product Overview
      • 10.3.3 Bandai Namco Entertainment Licensed Figure Product Market Performance
      • 10.3.4 Bandai Namco Entertainment Business Overview
      • 10.3.5 Bandai Namco Entertainment SWOT Analysis
      • 10.3.6 Bandai Namco Entertainment Recent Developments
    • 10.4 The LEGO Group
      • 10.4.1 The LEGO Group Basic Information
      • 10.4.2 The LEGO Group Licensed Figure Product Overview
      • 10.4.3 The LEGO Group Licensed Figure Product Market Performance
      • 10.4.4 The LEGO Group Business Overview
      • 10.4.5 The LEGO Group Recent Developments
    • 10.5 Spin Master
      • 10.5.1 Spin Master Basic Information
      • 10.5.2 Spin Master Licensed Figure Product Overview
      • 10.5.3 Spin Master Licensed Figure Product Market Performance
      • 10.5.4 Spin Master Business Overview
      • 10.5.5 Spin Master Recent Developments
    • 10.6 Funko
      • 10.6.1 Funko Basic Information
      • 10.6.2 Funko Licensed Figure Product Overview
      • 10.6.3 Funko Licensed Figure Product Market Performance
      • 10.6.4 Funko Business Overview
      • 10.6.5 Funko Recent Developments
    • 10.7 Tomy Company, Ltd
      • 10.7.1 Tomy Company, Ltd Basic Information
      • 10.7.2 Tomy Company, Ltd Licensed Figure Product Overview
      • 10.7.3 Tomy Company, Ltd Licensed Figure Product Market Performance
      • 10.7.4 Tomy Company, Ltd Business Overview
      • 10.7.5 Tomy Company, Ltd Recent Developments
    • 10.8 Good Smile Company
      • 10.8.1 Good Smile Company Basic Information
      • 10.8.2 Good Smile Company Licensed Figure Product Overview
      • 10.8.3 Good Smile Company Licensed Figure Product Market Performance
      • 10.8.4 Good Smile Company Business Overview
      • 10.8.5 Good Smile Company Recent Developments
    • 10.9 McFarlane Toys
      • 10.9.1 McFarlane Toys Basic Information
      • 10.9.2 McFarlane Toys Licensed Figure Product Overview
      • 10.9.3 McFarlane Toys Licensed Figure Product Market Performance
      • 10.9.4 McFarlane Toys Business Overview
      • 10.9.5 McFarlane Toys Recent Developments
    • 10.10 Diamond Select Toys
      • 10.10.1 Diamond Select Toys Basic Information
      • 10.10.2 Diamond Select Toys Licensed Figure Product Overview
      • 10.10.3 Diamond Select Toys Licensed Figure Product Market Performance
      • 10.10.4 Diamond Select Toys Business Overview
      • 10.10.5 Diamond Select Toys Recent Developments
    • 10.11 Kotobukiya Co., Ltd.
      • 10.11.1 Kotobukiya Co., Ltd. Basic Information
      • 10.11.2 Kotobukiya Co., Ltd. Licensed Figure Product Overview
      • 10.11.3 Kotobukiya Co., Ltd. Licensed Figure Product Market Performance
      • 10.11.4 Kotobukiya Co., Ltd. Business Overview
      • 10.11.5 Kotobukiya Co., Ltd. Recent Developments
    • 10.12 Max Factory
      • 10.12.1 Max Factory Basic Information
      • 10.12.2 Max Factory Licensed Figure Product Overview
      • 10.12.3 Max Factory Licensed Figure Product Market Performance
      • 10.12.4 Max Factory Business Overview
      • 10.12.5 Max Factory Recent Developments
    • 10.13 Kaiyodo Co., Ltd
      • 10.13.1 Kaiyodo Co., Ltd Basic Information
      • 10.13.2 Kaiyodo Co., Ltd Licensed Figure Product Overview
      • 10.13.3 Kaiyodo Co., Ltd Licensed Figure Product Market Performance
      • 10.13.4 Kaiyodo Co., Ltd Business Overview
      • 10.13.5 Kaiyodo Co., Ltd Recent Developments
    • 10.14 Mezco Toyz
      • 10.14.1 Mezco Toyz Basic Information
      • 10.14.2 Mezco Toyz Licensed Figure Product Overview
      • 10.14.3 Mezco Toyz Licensed Figure Product Market Performance
      • 10.14.4 Mezco Toyz Business Overview
      • 10.14.5 Mezco Toyz Recent Developments
    • 10.15 Sideshow Collectibles
      • 10.15.1 Sideshow Collectibles Basic Information
      • 10.15.2 Sideshow Collectibles Licensed Figure Product Overview
      • 10.15.3 Sideshow Collectibles Licensed Figure Product Market Performance
      • 10.15.4 Sideshow Collectibles Business Overview
      • 10.15.5 Sideshow Collectibles Recent Developments
    • 10.16 Pop Mart International
      • 10.16.1 Pop Mart International Basic Information
      • 10.16.2 Pop Mart International Licensed Figure Product Overview
      • 10.16.3 Pop Mart International Licensed Figure Product Market Performance
      • 10.16.4 Pop Mart International Business Overview
      • 10.16.5 Pop Mart International Recent Developments
    • 10.17 Threezero
      • 10.17.1 Threezero Basic Information
      • 10.17.2 Threezero Licensed Figure Product Overview
      • 10.17.3 Threezero Licensed Figure Product Market Performance
      • 10.17.4 Threezero Business Overview
      • 10.17.5 Threezero Recent Developments
  • 11 Licensed Figure Market Forecast by Region
    • 11.1 Global Licensed Figure Market Size Forecast
    • 11.2 Global Licensed Figure Market Forecast by Region
      • 11.2.1 North America Market Size Forecast by Country
      • 11.2.2 Europe Licensed Figure Market Size Forecast by Country
      • 11.2.3 Asia Pacific Licensed Figure Market Size Forecast by Region
      • 11.2.4 South America Licensed Figure Market Size Forecast by Country
      • 11.2.5 Middle East and Africa Forecasted Sales of Licensed Figure by Country
  • 12 Forecast Market by Type and by Application (2026-2035)
    • 12.1 Global Licensed Figure Market Forecast by Type (2026-2035)
      • 12.1.1 Global Forecasted Sales of Licensed Figure by Type (2026-2035)
      • 12.1.2 Global Licensed Figure Market Size Forecast by Type (2026-2035)
      • 12.1.3 Global Forecasted Price of Licensed Figure by Type (2026-2035)
    • 12.2 Global Licensed Figure Market Forecast by Application (2026-2035)
      • 12.2.1 Global Licensed Figure Sales (K Units) Forecast by Application
      • 12.2.2 Global Licensed Figure Market Size (M USD) Forecast by Application (2026-2035)
  • 13 Conclusion and Key Findings

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